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PC Gamer (Italian) 31
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PC Gamer IT CD 31 1-2.iso
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DINKDEMO
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dink101.exe
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DINK
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DINK.INI
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Text File
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1997-10-15
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32KB
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749 lines
;dink .ini file, be sure to back it up before you change it!
;NOTE: This file is rarely directly editted - the DINKEDIT.EXE program can make changes to
;it directly, allowing you to graphically set 'depth dots' and hardboxes.
//many things have been commented out, as they were not included with the
//shareware to make the download more managable. (yeah yeah, some of us
//still have 28.8's!)
//outdated starting commands, not used anymore (scripts couldn't do as much then)
starting_dink_x 334
starting_dink_y 161
starting_dink_map 1
//load dink
load_sequence_now graphics\dink\walk\ds-w1- 71 50 38 72
load_sequence_now graphics\dink\walk\ds-w2- 72 50 37 69 -13 -9 13 9
load_sequence_now graphics\dink\walk\ds-w3- 73 50 38 72
load_sequence_now graphics\dink\walk\ds-w4- 74 50 38 72
load_sequence_now graphics\dink\walk\ds-w6- 76 50 38 72
load_sequence_now graphics\dink\walk\ds-w7- 77 50 38 72
load_sequence_now graphics\dink\walk\ds-w8- 78 50 37 69 -13 -9 13 9
load_sequence_now graphics\dink\walk\ds-w9- 79 50 38 72
load_sequence_now tiles\s 10 BLACK
//dinks idle
load_sequence_now graphics\dink\idle\ds-i2- 12 250 33 70 -12 -9 12 9
load_sequence_now graphics\dink\idle\ds-i4- 14 250 30 71 -11 -9 11 9
load_sequence_now graphics\dink\idle\ds-i6- 16 250 36 70 -11 -9 11 9
load_sequence_now graphics\dink\idle\ds-i8- 18 250 32 68 -12 -9 12 9
load_sequence graphics\lands\trees\treefire\tree-f 20 35 81 196 -14 -4 16 17
//special moves to make the idle play backwards
set_frame_frame 12 5 12 3
set_frame_frame 12 6 12 2
set_frame_delay 12 5 250
set_frame_delay 12 6 250
set_frame_frame 14 5 14 3
set_frame_frame 14 6 14 2
set_frame_delay 14 5 250
set_frame_delay 14 6 250
set_frame_frame 16 5 16 3
set_frame_frame 16 6 16 2
set_frame_delay 16 5 250
set_frame_delay 16 6 250
set_frame_frame 18 5 18 3
set_frame_frame 18 6 18 2
set_frame_delay 18 5 250
set_frame_delay 18 6 250
//dink hit
load_sequence_now graphics\dink\hit\normal\ds-h2- 102 75 60 72 -19 -9 19 9
load_sequence_now graphics\dink\hit\normal\ds-h4- 104 75 61 73 -19 -10 19 10
load_sequence_now graphics\dink\hit\normal\ds-h6- 106 75 58 71 -18 -10 18 10
load_sequence_now graphics\dink\hit\normal\ds-h8- 108 75 61 71 -19 -10 19 10
//set which frame can 'hit'
set_frame_special 102 3 1
set_frame_special 104 3 1
set_frame_special 106 3 1
set_frame_special 108 3 1
//make it delay on the third sprite for longer than 75
set_frame_delay 102 2 100
set_frame_delay 104 2 100
set_frame_delay 106 2 100
set_frame_delay 108 2 100
//duck walking
load_sequence graphics\animals\duck\dk1w- 21 75 20 30 -13 -10 12 6
load_sequence graphics\animals\duck\dk3w- 23 75 21 30 -14 -9 14 6
load_sequence graphics\animals\duck\dk4w- 24 75 22 27 -14 -7 14 10
load_sequence graphics\animals\duck\dk6w- 26 75 23 28 -19 -7 11 11
load_sequence graphics\animals\duck\dk7w- 27 75 19 29 -14 -7 16 9
load_sequence graphics\animals\duck\dk9w- 29 75 19 30 -15 -9 14 7
//duck walking all bloody
load_sequence graphics\animals\duck\death\dkb1x- 111 75 22 33 -16 -10 12 9
load_sequence graphics\animals\duck\death\dkb3x- 113 75 22 33 -16 -10 12 9
load_sequence graphics\animals\duck\death\dkb7x- 117 75 18 32 -13 -7 12 9
load_sequence graphics\animals\duck\death\dkb9x- 119 18 32 -14 -7 14 10
//lets modify the duck anim so it repeats by itself
set_frame_frame 111 5 -1
set_frame_frame 113 5 -1
set_frame_frame 117 5 -1
set_frame_frame 119 5 -1
//duck's head animation
load_sequence graphics\animals\duck\death\dkh1x- 121 125
load_sequence graphics\animals\duck\death\dkh3x- 123 125
load_sequence graphics\animals\duck\death\dkh7x- 127 125
load_sequence graphics\animals\duck\death\dkh9x- 129 125
//pig
load_sequence graphics\animals\pig\pg-w1- 41 75 34 34 -26 -24 20 4
load_sequence graphics\animals\pig\pg-w3- 43 75 33 34 -24 -17 25 9
load_sequence graphics\animals\pig\pg-w7- 47 75 33 35 -18 -17 22 11
load_sequence graphics\animals\pig\pg-w9- 49 75 35 33 -25 -17 15 11
//misc sprite animations that are not directionally based
//misc sprites (not animations) having to do with backgrounds
load_sequence_now graphics\inter\text-box\main- 30 NOTANIM
load_sequence graphics\inside\innwalls\walls\inn- 31 NOTANIM
load_sequence graphics\lands\trees\tree- 32 NOTANIM
//load_sequence graphics\struct\outinn\oinn- 33 NOTANIM
load_sequence graphics\inside\innwalls\door\dri-l- 50 75
load_sequence graphics\inside\innwalls\door\dri-r- 51 75
load_sequence graphics\bonuses\heart\heart 52 75 18 24 -15 -9 16 3
load_sequence graphics\bonuses\heart\gldhrt 53 75 19 24 -14 -9 14 3
load_sequence graphics\bonuses\heart\smhrt 54 75 9 13 -8 -8 10 4
load_sequence graphics\bonuses\bottles\botl-b 55 75 13 43 -12 -9 9 7
load_sequence graphics\bonuses\bottles\botl-r 56 75 13 43 -12 -9 9 7
load_sequence graphics\bonuses\bottles\botl-p 57 75 13 43 -12 -9 9 7
//fix hearts to play backwards too
set_frame_frame 52 6 52 4
set_frame_delay 52 6 75
set_frame_frame 52 7 52 3
set_frame_delay 52 7 75
set_frame_frame 52 8 52 2
set_frame_delay 52 8 75
set_frame_frame 53 6 53 4
set_frame_delay 53 6 75
set_frame_frame 53 7 53 3
set_frame_delay 53 7 75
set_frame_frame 53 8 53 2
set_frame_delay 53 8 75
set_frame_frame 54 6 54 4
set_frame_delay 54 6 75
set_frame_frame 54 7 54 3
set_frame_delay 54 7 75
set_frame_frame 54 8 54 2
set_frame_delay 54 8 75
//outdoor sprites
load_sequence graphics\struct\bridge\brdge- 58 NOTANIM
load_sequence graphics\struct\cabin\cabin- 59 NOTANIM
load_sequence graphics\struct\church\chrch- 60 NOTANIM
load_sequence graphics\struct\details\door\odor1- 61 75 22 50 -6 -6 6 6
load_sequence graphics\struct\details\door\odor2- 62 75 28 48 -6 -7 29 23
load_sequence graphics\struct\home\home- 63 NOTANIM
load_sequence graphics\inside\details\inacc- 64 NOTANIM
load_sequence graphics\lands\grass\grass- 65 NOTANIM
load_sequence graphics\lands\garden\gardn- 66 NOTANIM
//load_sequence graphics\struct\castle\castl- 67 NOTANIM
//load_sequence graphics\struct\castle\cdoor- 68 75
//load_sequence graphics\struct\castle\cgate- 69 75
load_sequence graphics\effects\splode\explo- 70 40 44 47 -15 -13 15 16
//load_sequence graphics\inside\stnwalls\stonw- 80 NOTANIM
//load_sequence graphics\inside\stnwalls\snake\snakb- 81 75
//load_sequence graphics\inside\stnwalls\snake\snakc- 82 75
//load_sequence graphics\inside\stnwalls\snake\snakm- 83 75
load_sequence graphics\struct\teleport\telep- 84 75 43 168 -43 -46 45 3
load_sequence graphics\inside\details\fire- 86 75 22 48 -24 -15 25 6
load_sequence graphics\inside\details\table- 87 NOTANIM
load_sequence graphics\lands\details\crack- 89 NOTANIM
load_sequence graphics\lands\details\grave- 90 NOTANIM
load_sequence graphics\lands\details\fores- 91 NOTANIM
load_sequence graphics\lands\details\beach- 92 NOTANIM
load_sequence graphics\lands\fence\fence- 93 NOTANIM
load_sequence graphics\lands\garden\spray- 94 75 38 73 -30 -16 38 8
load_sequence graphics\lands\rocks\rock- 95 NOTANIM
//load_sequence graphics\struct\building\build- 96 NOTANIM
load_sequence graphics\lands\rocks\rocks- 97 NOTANIM
//pill bug
load_sequence graphics\foes\pill\f1-w1- 131 75 24 29 -18 -12 19 7
load_sequence graphics\foes\pill\f1-w3- 133 75 24 29 -18 -12 19 7
load_sequence graphics\foes\pill\f1-x3- 143 125 22 27 -20 -14 22 6
load_sequence graphics\foes\pill\f1-x1- 141 125 22 27 -20 -14 22 6
//load_sequence graphics\struct\castle\c-sl- 150 NOTANIM
//load_sequence graphics\struct\castle\c-sla- 151 75
//load_sequence graphics\struct\castle\c-sr- 152 NOTANIM
//load_sequence graphics\struct\castle\c-sra- 153 75
load_sequence graphics\struct\details\damage\damag- 154 200
//lets make the fire anim play backwards too
set_frame_frame 154 4 154 2
set_frame_delay 154 4 200
load_sequence graphics\struct\details\damage\fire2- 155 250
set_frame_frame 155 4 155 2
set_frame_delay 155 4 250
load_sequence graphics\struct\details\damage\fire3- 156 200
set_frame_frame 156 4 156 2
set_frame_delay 156 4 250
load_sequence graphics\struct\details\damage\fire4- 157 275
set_frame_frame 157 4 157 2
set_frame_delay 157 4 250
load_sequence graphics\struct\details\damage\hole- 158 NOTANIM
load_sequence graphics\struct\stone\mdink\monum- 159 75
load_sequence graphics\effects\atomic\atomc- 161 50 57 123 -22 -14 22 14
load_sequence graphics\effects\circles\circl- 162 50 29 29 -9 -3 9 3
//empty slot
load_sequence_now graphics\effects\magic\magc1- 164 50 57 36 -15 -4 15 4
load_sequence graphics\effects\shiny\shiny- 165 50
load_sequence graphics\effects\sparks\spark- 166 50
load_sequence graphics\effects\splode\shock- 167 30 87 -26 -17 26 20
load_sequence graphics\effects\splode\whirl- 168 50
load_sequence graphics\effects\stars\star1- 169 50 38 39 -19 -7 19 7
load_sequence graphics\effects\stars\star2- 170 50 38 40 -19 -7 19 7
load_sequence graphics\lands\firemoun\blast- 171 50 60 154 -17 -16 17 16
//load_sequence graphics\lands\firemoun\mound- 172 NOTANIM
load_sequence graphics\bonuses\barrels\barel- 173 75 41 44 -17 -15 20 6
load_sequence graphics\bonuses\barrels\bar- 174 NOTANIM
load_sequence graphics\bonuses\chest\chst1- 175 75
load_sequence graphics\bonuses\chest\chst2- 176 75
load_sequence graphics\bonuses\chest\chst3- 177 75
load_sequence graphics\bonuses\coins\coin- 178 75
load_sequence graphics\lands\shrubs\bush- 179 NOTANIM
load_sequence_now graphics\inter\status\stat- 180 BLACK
load_sequence_now graphics\inter\numbers\ns- 181 LEFTALIGN
load_sequence_now graphics\inter\numbers\nr- 182 LEFTALIGN
load_sequence_now graphics\inter\numbers\nb- 183 LEFTALIGN
load_sequence_now graphics\inter\numbers\np- 184 LEFTALIGN
load_sequence_now graphics\inter\numbers\ny- 185 LEFTALIGN
load_sequence graphics\struct\landmark\landm- 186 NOTANIM
load_sequence_now graphics\effects\spurt\spurt- 187 100 16 9 -8 -1 8 1
load_sequence_now graphics\effects\spurt\sprtl- 188 100 50 20 -12 -2 12 2
load_sequence_now graphics\effects\spurt\sprtr- 189 100 0 20 -5 -2 5 2
load_sequence_now graphics\inter\health\hm-w- 190 LEFTALIGN
load_sequence_now graphics\inter\health\hm-g- 191 LEFTALIGN
load_sequence_now graphics\startme\options\but1- 192 BLACK
load_sequence_now graphics\startme\options\but3- 193 BLACK
load_sequence_now graphics\startme\options\but7- 194 BLACK
load_sequence_now graphics\startme\options\but9- 195 BLACK
load_sequence_now graphics\startme\options\dinkL- 196 BLACK
load_sequence_now graphics\startme\vstart\stm1- 197 BLACK
load_sequence_now graphics\startme\vstart\stm3- 198 BLACK
load_sequence_now graphics\startme\vstart\stm7- 199 BLACK
load_sequence_now graphics\startme\vstart\stm9- 200 BLACK
//load dragon
//load_sequence graphics\foes\dragon\f2-w2- 202 75 106 120 -41 -18 41 18
//load_sequence graphics\foes\dragon\f2-w4- 204 75 103 113 -38 -18 38 18
//load_sequence graphics\foes\dragon\f2-w6- 206 75 116 111 -38 -18 38 18
//load_sequence graphics\foes\dragon\f2-w8- 208 75 105 100 -43 -18 43 18
//load_sequence graphics\foes\dragon\f2-x3- 212 125 42 90 -26 -12 26 12
//load_sequence graphics\foes\dragon\f2-x7- 216 125 63 38 -23 -9 23 9
//maiden
load_sequence graphics\people\maiden\red\c4-w1- 221 100 37 61 -20 -17 20 8
load_sequence graphics\people\maiden\red\c4-w3- 223 100 32 59 -16 -12 18 11
load_sequence graphics\people\maiden\red\c4-w7- 227 100 32 60 -16 -13 16 8
load_sequence graphics\people\maiden\red\c4-w9- 229 100 31 60 -18 -14 16 8
//old man who dies a lot
load_sequence graphics\people\oldman\c1-w1- 231 100 45 54 -16 -11 23 7
load_sequence graphics\people\oldman\c1-w3- 233 100 46 54 -29 -11 17 7
load_sequence graphics\people\oldman\c1-w7- 237 100 42 49 -20 -8 21 10
load_sequence graphics\people\oldman\c1-w9- 239 100 39 49 -23 -10 18 13
load_sequence graphics\people\maiden\brown\c6-w1- 241 100 37 61 -20 -17 20 8
load_sequence graphics\people\maiden\brown\c6-w3- 243 100 32 59 -16 -12 18 11
load_sequence graphics\people\maiden\brown\c6-w7- 247 100 32 60 -16 -13 16 8
load_sequence graphics\people\maiden\brown\c6-w9- 249 100 31 60 -18 -14 16 8
load_sequence graphics\people\maiden\blue\c7-w1- 251 100 37 61 -20 -17 20 8
load_sequence graphics\people\maiden\blue\c7-w3- 253 100 32 59 -16 -12 18 11
load_sequence graphics\people\maiden\blue\c7-w7- 257 100 32 60 -16 -13 16 8
load_sequence graphics\people\maiden\blue\c7-w9- 259 100 31 60 -18 -14 16 8
load_sequence graphics\people\fairy\c2-w1- 261 100
load_sequence graphics\people\fairy\c2-w3- 263 100
load_sequence graphics\people\knight\red\c5-w1- 271 100 67 86 -21 -12 21 12
load_sequence graphics\people\knight\red\c5-w3- 273 100 58 84 -27 -11 27 11
load_sequence graphics\people\knight\red\c5-w7- 277 100 70 86 -22 -12 22 12
load_sequence graphics\people\knight\red\c5-w9- 279 100 66 85 -24 -12 24 12
//load_sequence graphics\people\knight\blue\c5-w1- 281 100 67 86 -21 -12 21 12
//load_sequence graphics\people\knight\blue\c5-w3- 283 100 58 84 -27 -11 27 11
//load_sequence graphics\people\knight\blue\c5-w7- 287 100 70 86 -22 -12 22 12
//load_sequence graphics\people\knight\blue\c5-w9- 289 100 66 85 -24 -12 24 12
load_sequence graphics\people\knight\silver\c5-w1- 291 100 67 86 -21 -12 21 12
load_sequence graphics\people\knight\silver\c5-w3- 293 100 58 84 -27 -11 27 11
load_sequence graphics\people\knight\silver\c5-w7- 297 100 70 86 -22 -12 22 12
load_sequence graphics\people\knight\silver\c5-w9- 299 100 66 85 -24 -12 24 12
//load_sequence graphics\people\knight\gold\c5-w1- 301 100 67 86 -21 -12 21 12
//load_sequence graphics\people\knight\gold\c5-w3- 303 100 58 84 -27 -11 27 11
//load_sequence graphics\people\knight\gold\c5-w7- 307 100 70 86 -22 -12 22 12
//load_sequence graphics\people\knight\gold\c5-w9- 309 100 66 85 -24 -12 24 12
//dinks push sprites
load_sequence_now graphics\dink\push\ds-p2- 312 75 45 79 -7 -21 13 -7
load_sequence_now graphics\dink\push\ds-p4- 314 75 36 69 3 -9 45 9
load_sequence_now graphics\dink\push\ds-p6- 316 75 67 71 -21 -12 21
load_sequence_now graphics\dink\push\ds-p8- 318 75 46 59 -9 5 12 24
//dink magic
load_sequence_now graphics\dink\hit\magic\ds-m2- 322 30 60 84 -15 -9 16 7
load_sequence_now graphics\dink\hit\magic\ds-m4- 324 30 61 86 -13 -7 15 8
load_sequence_now graphics\dink\hit\magic\ds-m6- 326 30 60 86 -11 -8 13 9
load_sequence_now graphics\dink\hit\magic\ds-m8- 328 30 61 83 -15 -4 15 14
load_sequence graphics\people\girl\c03w1- 331 100 35 45 -19 -10 13 6
load_sequence graphics\people\girl\c03w3- 333 100 35 48 -14 -13 13 6
load_sequence graphics\people\girl\c03w7- 337 100 31 44 -11 -8 18 11
load_sequence graphics\people\girl\c03w9- 339 100 33 46 -16 -12 14 7
load_sequence graphics\people\merchant\c09w1- 341 100 38 71 -18 -9 24 14
load_sequence graphics\people\merchant\c09w3- 343 100 36 69 -22 -14 23 14
load_sequence graphics\people\merchant\c09w7- 347 100 40 67 -24 -14 23 11
load_sequence graphics\people\merchant\c09w9- 349 100 34 69 -18 -13 23 16
load_sequence graphics\people\mom\c08w1- 351 100
load_sequence graphics\people\mom\c08w3- 353 100
load_sequence graphics\people\mom\c08w7- 357 100
load_sequence graphics\people\mom\c08w9- 359 100
load_sequence graphics\people\mom\brown\c08w1- 361 100
load_sequence graphics\people\mom\brown\c08w3- 363 100
load_sequence graphics\people\mom\brown\c08w7- 367 100
load_sequence graphics\people\mom\brown\c08w9- 369 100
load_sequence graphics\people\merchant\blue\c09w1- 371 100 38 71 -18 -9 24 14
load_sequence graphics\people\merchant\blue\c09w3- 373 100 36 69 -22 -14 23 14
load_sequence graphics\people\merchant\blue\c09w7- 377 100 40 67 -24 -14 23 11
load_sequence graphics\people\merchant\blue\c09w9- 379 100 34 69 -18 -13 23 16
load_sequence graphics\people\merchant\green\c09w1- 381 100 38 71 -18 -9 24 14
load_sequence graphics\people\merchant\green\c09w3- 383 100 36 69 -22 -14 23 14
load_sequence graphics\people\merchant\green\c09w7- 387 100 40 67 -24 -14 23 11
load_sequence graphics\people\merchant\green\c09w9- 389 100 34 69 -18 -13 23 16
load_sequence graphics\people\merchant\purple\c09w1- 391 100 38 71 -18 -9 24 14
load_sequence graphics\people\merchant\purple\c09w3- 393 100 36 69 -22 -14 23 14
load_sequence graphics\people\merchant\purple\c09w7- 397 100 40 67 -24 -14 23 11
load_sequence graphics\people\merchant\purple\c09w9- 399 100 34 69 -18 -13 23 16
load_sequence graphics\people\soldier\c10w1- 401 100
load_sequence graphics\people\soldier\c10w3- 403 100
load_sequence graphics\people\soldier\c10w7- 407 100
load_sequence graphics\people\soldier\c10w9- 409 100
load_sequence graphics\people\peasant2\c11w1- 411 100
load_sequence graphics\people\peasant2\c11w3- 413 100
load_sequence graphics\people\peasant2\c11w7- 417 100
load_sequence graphics\people\peasant2\c11w9- 419 100
load_sequence graphics\items\bomb\bomb- 420 NOTANIM
load_sequence graphics\items\food\food- 421 12 20 -13 -19 21 7
load_sequence graphics\items\paper\paper- 422 12 20 -13 -19 21 7
load_sequence_now graphics\inter\menu\menu- 423 NOTANIN
load_sequence graphics\struct\island\isle- 424 NOTANIN
load_sequence graphics\struct\island\torch- 425 100
load_sequence graphics\people\boatman\c12r3- 426 75
load_sequence graphics\effects\fire\fire1- 427 75
set_frame_frame 427 7 427 5
set_frame_delay 427 7 75
set_frame_frame 427 8 427 4
set_frame_delay 427 8 75
set_frame_frame 427 9 427 3
set_frame_delay 427 9 75
set_frame_frame 427 10 427 2
set_frame_delay 427 10 75
load_sequence graphics\inside\stairs\stair- 428 NOTANIM
load_sequence graphics\struct\cataplt\arms- 429 NOTANIM
load_sequence graphics\effects\seed\seed4- 430 150
load_sequence graphics\effects\seed\seed6- 431 150
load_sequence graphics\effects\shadows\shadw- 432 NOTANIM
load_sequence graphics\effects\splash\splas- 433 75
load_sequence graphics\animals\fish\fish1\fish1- 434 75
load_sequence graphics\animals\fish\fish2\fish2- 435 75
load_sequence_now graphics\dink\die\ds-x3- 436 75 30 67 -10 -9 10 9
load_sequence_now graphics\inter\menu\item-m 437 NOTANIM
load_sequence_now graphics\inter\menu\item-w 438 NOTANIM
load_sequence graphics\animals\fish\flop\fishx- 439 NOTANIM
load_sequence graphics\animals\fish\flop\flop1- 440 75
load_sequence graphics\animals\fish\flop\flop2- 441 75
load_sequence_now graphics\inter\level#\ln- 442 LEFTALIGN
load_sequence graphics\items\boxes\boxb1- 443 75
load_sequence graphics\items\boxes\boxb3- 444 75
load_sequence graphics\items\boxes\box- 445 NOTANIM
load_sequence graphics\items\tomb\tomb- 446 NOTANIM
load_sequence graphics\items\tools\tool- 447 NOTANIM
load_sequence graphics\items\cup\cup- 448 NOTANIM
load_sequence graphics\inter\save\save- 449 135 60 60 -59 -45 60 26
//save needs to play reversed too
set_frame_frame 449 6 449 4
set_frame_frame 449 7 449 3
set_frame_frame 449 8 449 2
set_frame_delay 449 6 135
set_frame_delay 449 7 135
set_frame_delay 449 8 135
set_frame_delay 449 9 135
load_sequence_now graphics\inter\health\hm-br- 450 LEFTALIGN
load_sequence_now graphics\inter\health\hm-r- 451 LEFTALIGN
load_sequence graphics\dink\crawl\ds-cr- 452 100
//NEW FOR V1.01 (arrows graphics for selector)
load_sequence_now graphics\inter\arrow\arowl- 456 100
load_sequence_now graphics\inter\arrow\arowr- 457 100
load_sequence graphics\effects\comets\sm-comt1\comt2- 502 30 14 118 -8 -5 11 13
load_sequence graphics\effects\comets\sm-comt1\comt4- 504 30 9 57 -6 -6 9 8
load_sequence graphics\effects\comets\sm-comt1\comt6- 506 30 77 57 -7 -8 9 8
load_sequence graphics\effects\comets\sm-comt1\comt8- 508 30 15 48 -9 -8 10 8
load_sequence graphics\effects\comets\sm-comt2\fbal2- 512 0 15 94 -17 -47 18 -17
load_sequence graphics\effects\comets\sm-comt2\fbal4- 514 0 14 51 -11 -11 16 12
load_sequence graphics\effects\comets\sm-comt2\fbal6- 516 0 59 51 -12 -12 15 12
load_sequence graphics\effects\comets\sm-comt2\fbal8- 518 0 13 49 -11 -11 16 11
load_sequence graphics\dink\seed\ds-s2- 522 150 49 74 -14 -9 16 10
load_sequence graphics\dink\seed\ds-s4- 524 150 47 73 -16 -10 14 10
load_sequence graphics\dink\seed\ds-s6- 526 150 53 71 -16 -10 16 10
load_sequence graphics\dink\seed\ds-s8- 528 150 50 70 -16 -9 16 9
load_sequence graphics\foes\bonca\walk\f03w1- 531 75 55 67 -29 -9 24 18
load_sequence graphics\foes\bonca\walk\f03w3- 533 75 57 68 -18 -13 25 11
load_sequence graphics\foes\bonca\walk\f03w7- 537 75 56 71 -27 -13 27 13
load_sequence graphics\foes\bonca\walk\f03w9- 539 75 58 67 -23 -8 25 20
load_sequence graphics\foes\bonca\attack\f03a2- 544 75 70 65 -21 -11 21 14
load_sequence graphics\foes\bonca\attack\f03a4- 548 75 70 64 -32 -8 32 17
load_sequence graphics\foes\bonca\attack\f03a6- 542 75 65 66 -24 -12 24 16
load_sequence graphics\foes\bonca\attack\f03a8- 546 75 68 65 -21 -11 21 11
set_frame_special 544 5 1
set_frame_special 548 5 1
set_frame_special 542 5 1
set_frame_special 546 5 1
load_sequence graphics\foes\bonca\death\f03x1- 551 75
load_sequence graphics\foes\bonca\death\f03x3- 553 75
load_sequence graphics\foes\bonca\death\f03x7- 557 75
load_sequence graphics\foes\bonca\death\f03x9- 559 75
load_sequence graphics\people\gnome\purple\c13w1- 561 75 29 55 -15 -7 17 17
load_sequence graphics\people\gnome\purple\c13w3- 563 75 31 57 -19 -12 18 12
load_sequence graphics\people\gnome\purple\c13w7- 567 75 30 57 -16 -9 16 10
load_sequence graphics\people\gnome\purple\c13w9- 569 75 28 54 -17 -10 17 13
load_sequence graphics\people\gnome\blue\c13w1- 571 75 29 55 -15 -7 17 17
load_sequence graphics\people\gnome\blue\c13w3- 573 75 31 57 -19 -12 18 12
load_sequence graphics\people\gnome\blue\c13w7- 577 75 30 57 -16 -9 16 10
load_sequence graphics\people\gnome\blue\c13w9- 579 75 28 54 -17 -10 17 13
load_sequence graphics\people\gnome\green\c13w1- 581 75 29 55 -15 -7 17 17
load_sequence graphics\people\gnome\green\c13w3- 583 75 31 57 -19 -12 18 12
load_sequence graphics\people\gnome\green\c13w7- 587 75 30 57 -16 -9 16 10
load_sequence graphics\people\gnome\green\c13w9- 589 75 28 54 -17 -10 17 13
//load_sequence graphics\foes\bonca\gray\attack\f03a2- 594 75 70 65 -21 -11 21 14
//load_sequence graphics\foes\bonca\gray\attack\f03a4- 598 75 70 64 -32 -8 32 17
//load_sequence graphics\foes\bonca\gray\attack\f03a6- 592 75 65 66 -24 -12 24 16
//load_sequence graphics\foes\bonca\gray\attack\f03a8- 596 75 68 65 -21 -11 21 11
//load_sequence graphics\foes\bonca\gray\walk\f03w1- 601 75 55 67 -29 -9 24 18
//load_sequence graphics\foes\bonca\gray\walk\f03w3- 603 75 57 68 -18 -13 25 11
//load_sequence graphics\foes\bonca\gray\walk\f03w7- 607 75 56 71 -27 -13 27 13
//load_sequence graphics\foes\bonca\gray\walk\f03w9- 609 75 58 67 -23 -8 25 20
//load_sequence graphics\foes\bonca\purple\walk\f03w1- 611 75 55 67 -29 -9 24 18
//load_sequence graphics\foes\bonca\purple\walk\f03w3- 613 75 57 68 -18 -13 25 11
//load_sequence graphics\foes\bonca\purple\walk\f03w7- 617 75 56 71 -27 -13 27 13
//load_sequence graphics\foes\bonca\purple\walk\f03w9- 619 75 58 67 -23 -8 25 20
//load_sequence graphics\foes\bonca\purple\attack\f03a2- 624 75 70 65 -21 -11 21 14
//load_sequence graphics\foes\bonca\purple\attack\f03a4- 628 75 70 64 -32 -8 32 17
//load_sequence graphics\foes\bonca\purple\attack\f03a6- 622 75 65 66 -24 -12 24 16
//load_sequence graphics\foes\bonca\purple\attack\f03a8- 626 75 68 65 -21 -11 21 11
load_sequence graphics\foes\slayers\attack\f04a2- 632 75 89 78 -28 -13 28 16
load_sequence graphics\foes\slayers\attack\f04a4- 634 75 81 75 -22 -13 30 19
load_sequence graphics\foes\slayers\attack\f04a6- 636 75 95 75 -22 -13 25 15
load_sequence graphics\foes\slayers\attack\f04a8- 638 75 92 75 -25 -18 22 17
SET_FRAME_SPECIAL 632 5 1
SET_FRAME_SPECIAL 634 5 1
SET_FRAME_SPECIAL 636 5 1
SET_FRAME_SPECIAL 638 5 1
SET_SPRITE_INFO 632 5 89 78 -23 -19 14 27
SET_SPRITE_INFO 634 5 81 75 -59 -17 30 19
SET_SPRITE_INFO 636 5 95 75 -22 -8 59 26
load_sequence graphics\foes\slayers\walk\f04w1- 641 75 92 67 -28 -15 24 14
load_sequence graphics\foes\slayers\walk\f04w3- 643 75 97 66 -28 -13 25 23
load_sequence graphics\foes\slayers\walk\f04w7- 647 75 85 62 -21 -17 33 21
load_sequence graphics\foes\slayers\walk\f04w9- 649 75 91 67 -20 -17 40 12
load_sequence graphics\foes\puddle\blue\walk\f06w1- 651 75 11 11 -9 -8 14 11
load_sequence graphics\foes\puddle\blue\walk\f06w3- 653 75 15 10 -13 -10 13 12
load_sequence graphics\foes\puddle\blue\death\f06x1- 661 75
load_sequence graphics\foes\puddle\blue\death\f06x3- 663 75
load_sequence graphics\foes\puddle\green\walk\f06w1- 671 75 11 11 -9 -8 14 11
load_sequence graphics\foes\puddle\green\walk\f06w3- 673 75 15 10 -13 -10 13 12
load_sequence graphics\foes\puddle\green\death\f06x1- 681 75
load_sequence graphics\foes\puddle\green\death\f06x3- 683 75
load_sequence graphics\foes\puddle\red\walk\f06w1- 691 75 11 11 -9 -8 14 11
load_sequence graphics\foes\puddle\red\walk\f06w3- 693 75 15 10 -13 -10 13 12
load_sequence graphics\foes\puddle\red\death\f06x1- 701 75
load_sequence graphics\foes\puddle\red\death\f06x3- 703 75
load_sequence graphics\people\knight\red\attack\c05a2- 712 75 92 98 -16 -12 16 16
load_sequence graphics\people\knight\red\attack\c05a4- 714 75 94 98 -17 -10 13 15
load_sequence graphics\people\knight\red\attack\c05a6- 716 75 87 96 -12 -11 23 16
load_sequence graphics\people\knight\red\attack\c05a8- 718 75 92 97 -20 -9 18 19
//frame they can hurt on
set_frame_special 712 6 1
set_frame_special 714 5 1
set_frame_special 716 6 1
set_frame_special 718 6 1
//lines added by dinkedit
//tree alignments
SET_SPRITE_INFO 32 11 30 24 -32 -22 20 3
SET_SPRITE_INFO 32 3 88 187 -14 -8 17 15
SET_SPRITE_INFO 32 4 126 227 -19 -7 19 15
SET_SPRITE_INFO 32 5 131 181 -25 -13 28 13
SET_SPRITE_INFO 32 6 110 221 -19 -9 20 13
SET_SPRITE_INFO 32 7 104 134 -14 -6 12 13
SET_SPRITE_INFO 32 2 116 190 -16 -3 17 18
SET_SPRITE_INFO 32 1 81 158 -48 -13 46 23
SET_SPRITE_INFO 32 11 30 24 -32 -16 20 16
SET_SPRITE_INFO 32 12 30 25 -32 -13 41 12
SET_SPRITE_INFO 32 13 31 23 -29 -15 28 13
//wall alignments
SET_SPRITE_INFO 31 26 49 99 -49 -10 51
SET_SPRITE_INFO 31 19 5 88 -5 0 95 12
SET_SPRITE_INFO 31 20 16 88 -16 0 83 12
SET_SPRITE_INFO 31 21 4 88 -4 1 93 12
SET_SPRITE_INFO 31 22 79 88 -75 1 21 12
SET_SPRITE_INFO 31 23 8 53 -13 -53 19 47
SET_SPRITE_INFO 31 24 52 88 -52 0 148 12
SET_SPRITE_INFO 31 26 49 90 -49 -1 51 10
SET_SPRITE_INFO 31 27 2 88 -2 0 98 12
SET_SPRITE_INFO 31 28 5 88 -5 0 95 12
SET_SPRITE_INFO 31 29 5 88 -5 1 95 12
SET_SPRITE_INFO 31 30 5 88 -5 1 95 12
SET_SPRITE_INFO 31 33 16 88 -14 2 93 12
SET_SPRITE_INFO 31 34 4 88 -4 1 100 12
SET_SPRITE_INFO 31 35 5 88 -4 0 13 12
SET_SPRITE_INFO 31 36 5 88 -5 1 9 12
SET_SPRITE_INFO 67 1 107 342 -93 -5 86 59
SET_SPRITE_INFO 67 2 98 368 -98 -7 95 51
SET_SPRITE_INFO 64 4 67 117 -67 -17 67 3
SET_SPRITE_INFO 31 28 5 88 -5 -36 95 12
SET_SPRITE_INFO 31 27 2 88 -2 -36 98 12
SET_SPRITE_INFO 64 1 81 115 -92 -51 82 1
SET_SPRITE_INFO 64 2 79 70 -88 -42 88 9
SET_SPRITE_INFO 64 3 81 67 -81 -32 40 11
SET_SPRITE_INFO 64 4 67 117 -78 -52 78 7
SET_SPRITE_INFO 64 5 47 113 -46 -21 49 4
SET_SPRITE_INFO 63 1 145 156 -129 -85 188 -1
SET_SPRITE_INFO 63 2 37 65 -36 1 5 18
SET_SPRITE_INFO 61 1 22 50 -24 -4 6 14
SET_SPRITE_INFO 31 31 98 90 -25 -20 25 20
SET_SPRITE_INFO 31 32 98 180 -25 -20 25 20
SET_SPRITE_INFO 51 1 36 52 -5 -35 21 24
//load_sequence e:\central\graphics\who 100 NOTANIM
SET_SPRITE_INFO 31 22 54 87 -66 -35 59 20
SET_SPRITE_INFO 31 20 16 88 -26 -36 83 12
SET_SPRITE_INFO 31 19 5 88 -5 -36 106 12
SET_SPRITE_INFO 63 3 38 65 -30 -14 3 23
SET_SPRITE_INFO 31 36 5 88 -5 -32 9 12
SET_SPRITE_INFO 31 29 5 88 -5 -36 95 12
SET_SPRITE_INFO 31 36 5 88 -5 -36 9 12
SET_SPRITE_INFO 31 35 5 88 -4 -36 13 12
SET_SPRITE_INFO 31 23 8 53 -21 -53 25 47
SET_SPRITE_INFO 31 35 5 88 -1 -36 13 12
SET_SPRITE_INFO 31 26 49 90 -49 -1 51 17
SET_SPRITE_INFO 31 30 5 88 -5 -36 95 19
SET_SPRITE_INFO 31 35 5 88 -19 -36 13 12
SET_SPRITE_INFO 31 36 5 88 -5 -36 27 12
SET_SPRITE_INFO 31 22 79 88 -75 -36 21 19
SET_SPRITE_INFO 31 26 49 90 -49 -38 51 17
SET_SPRITE_INFO 31 21 4 88 -4 -36 93 19
SET_SPRITE_INFO 66 13 50 61 -61 -35 64 25
SET_SPRITE_INFO 95 5 51 46 -49 -36 37 6
SET_SPRITE_INFO 95 6 72 35 -75 -39 43 9
SET_SPRITE_INFO 95 3 66 58 -63 -52 39 4
SET_SPRITE_INFO 93 1 98 41 -89 -6 86 9
SET_SPRITE_INFO 93 3 77 68 -65 -26 11 5
SET_SPRITE_INFO 93 2 68 67 -64 -25 9 3
SET_SPRITE_INFO 95 4 48 46 -49 -41 30 9
SET_SPRITE_INFO 95 9 53 43 -56 -36 30 12
SET_SPRITE_INFO 93 4 17 98 -18 -65 19 24
SET_SPRITE_INFO 93 1 98 41 -89 -6 86 17
SET_SPRITE_INFO 179 4 57 47 -53 -25 28 13
SET_SPRITE_INFO 179 3 96 61 -83 -29 55 16
SET_SPRITE_INFO 87 9 30 55 -39 -33 43 7
SET_SPRITE_INFO 10 5 0 0 -12 -5 12 5
SET_SPRITE_INFO 10 4 0 0 -5 -2 5 2
SET_SPRITE_INFO 10 2 0 0 -2 0 2 0
SET_SPRITE_INFO 10 1 0 0 -2 0 2 0
SET_SPRITE_INFO 82 1 9 52 -12 -9 16 22
SET_SPRITE_INFO 31 22 79 88 -76 -36 21 19
SET_SPRITE_INFO 61 1 22 50 -24 -9 6 14
SET_SPRITE_INFO 90 5 10 15 -15 -21 10 8
SET_SPRITE_INFO 64 5 47 113 -54 -21 57 8
SET_SPRITE_INFO 178 1 1 3 -4 -7 6 3
SET_SPRITE_INFO 186 1 65 95 -31 -18 32 22
SET_SPRITE_INFO 63 4 130 164 -64 -31 64 31
SET_SPRITE_INFO 31 23 8 53 -23 -53 25 47
SET_SPRITE_INFO 196 1 329 139 -163 -99 156 76
SET_SPRITE_INFO 192 1 92 19 -92 -19 92 16
SET_SPRITE_INFO 192 2 102 31 -94 -23 97 17
SET_SPRITE_INFO 193 1 50 16 -50 -16 43 13
SET_SPRITE_INFO 193 2 59 27 -47 -16 43 14
SET_SPRITE_INFO 194 1 60 18 -60 -18 55 11
SET_SPRITE_INFO 194 2 70 29 -60 -19 55 13
SET_SPRITE_INFO 195 1 102 17 -101 -16 86 12
SET_SPRITE_INFO 195 2 105 28 -92 -15 95 14
SET_SPRITE_INFO 31 28 5 88 -6 -36 95 12
SET_SPRITE_INFO 87 1 48 29 -62 -16 59 28
SET_SPRITE_INFO 31 22 79 88 -94 -36 21 19
SET_SPRITE_INFO 31 20 16 88 -26 -36 84 12
SET_SPRITE_INFO 31 35 5 88 -19 -36 28 12
SET_SPRITE_INFO 87 7 26 76 -36 -40 39 12
SET_SPRITE_INFO 31 36 5 88 -5 -36 27 19
SET_SPRITE_INFO 10 8 0 2 0 0 13 15
SET_SPRITE_INFO 192 1 90 20 -92 -19 92 16
SET_SPRITE_INFO 195 2 112 28 -92 -15 95 14
SET_SPRITE_INFO 87 9 30 55 -39 -33 43 9
SET_SPRITE_INFO 192 2 101 31 -94 -23 97 17
SET_SPRITE_INFO 58 10 57 63 -62 -16 32 26
SET_SPRITE_INFO 421 11 12 17 -15 -19 16 6
SET_SPRITE_INFO 131 1 24 29 -18 -23 19 7
SET_SPRITE_INFO 133 1 24 29 -18 -24 19 7
SET_SPRITE_INFO 93 5 41 63 -49 -15 20 11
SET_SPRITE_INFO 93 6 44 65 -54 -23 20 6
SET_SPRITE_INFO 193 2 59 27 -51 -17 43 15
SET_SPRITE_INFO 195 2 112 28 -105 -17 95 16
SET_SPRITE_INFO 428 3 68 11 -45 -8 21 61
SET_SPRITE_INFO 428 1 4 2 -4 -3 52 74
SET_SPRITE_INFO 428 2 41 74 -41 -75 37 -7
SET_SPRITE_INFO 67 7 189 225 -87 -46 87 46
SET_SPRITE_INFO 87 10 23 108 -16 -25 16 9
SET_SPRITE_INFO 32 8 133 69 -135 -23 70 9
SET_SPRITE_INFO 58 9 85 90 -48 -9 48 9
SET_SPRITE_INFO 58 7 64 93 -25 -9 25 9
SET_SPRITE_INFO 58 8 86 36 -48 -8 48 8
SET_SPRITE_INFO 58 6 61 36 -25 -8 25 8
SET_SPRITE_INFO 186 9 37 69 -14 -15 14 9
SET_SPRITE_INFO 89 9 29 90 -15 -10 15 14
SET_SPRITE_INFO 95 10 52 69 -50 -9 52 15
SET_SPRITE_INFO 422 12 19 36 -17 -14 18 4
SET_SPRITE_INFO 422 11 19 37 -19 -10 15 9
SET_SPRITE_INFO 422 10 18 37 -19 -11 19 7
SET_SPRITE_INFO 424 18 13 100 -13 -19 14 10
SET_SPRITE_INFO 87 2 45 20 -49 -8 54 5
SET_SPRITE_INFO 89 9 29 69 -15 -10 15 14
SET_SPRITE_INFO 159 7 74 133 -79 -47 76 15
SET_SPRITE_INFO 422 7 21 19 -25 -15 26 2
SET_SPRITE_INFO 87 4 33 49 -30 -32 40 5
SET_SPRITE_INFO 87 3 49 49 -37 -30 57 1
SET_SPRITE_INFO 447 4 25 71 -23 -22 32 3
SET_SPRITE_INFO 178 4 16 9 -20 -14 27 14
SET_SPRITE_INFO 87 3 47 80 -47 -42 61 6
SET_SPRITE_INFO 66 24 51 87 -59 -53 59 9